Year: 2012

Everybody wants something real

human factor
Last weekend, on the Grammy’s, while accepting Best Rock Performance, Dave Grohl thanked those who helped the band on their latest album, and gave a very cool speech: “To me this award means a lot because it shows that the human element of music is what’s important. Singing into a microphone and learning to play…

Defining moments

Defining AR and Historic trail We construct our reality around us through language. Language shapes and contains our ideas and our meanings. When I tell someone about my project, the person I’m talking to makes assumptions about what I do because of the associations or definitions that “design” or “interaction” or “animation” has. There is…

Sketchbook project

Here I’ll be posting ideas, sketches and thoughts as I ramble on paper and ink.  As part of my process and research, I’m trying to keep organized by having different notebooks: an everyday, passport-sized notebook that I carry around and write down ideas on the go like thoughts sparked by discussions and just everyday stuff.…

Decode: Digital Design Sensations

Decode: Digital Design Sensations An exhibition at the Victoria & Albert museum, Decode is the exhibition I really, really wish I could have attended to. In its three main themes: Code, Interactivity, and Network, Decode looks at how the lines between art, design, technology and creator are blurred, as the spectator (as user and co-creator)…

Recap: NODE Berlin + Communication Week

Communication Week Anders Hofgaard and Serge Rompza, from NODE Berlin gave us a one week workshop on publishing and communication. We presented what our projects are about, and also learned the importance of getting our work out there. Hence this blog! Although, I have to admit, this blog wasn’t so active back in November… Serge…

Recap: Project Re-write

Project Re-write The new tools, reference points and knowledge that has been planted in me since my arrival at Khio have changed the core of my MA project. A lot has been re-defined and explored, more so in the aspect of process, social responsivity and design thinking (the workshop held by Hellicar&Lewis was extremely eye-opening–thanks…

Artificial Smile

Artificial Smile Playing with the notion of auto-retouch, consumerism and artificial gestures portrayed as genuine emotion, Artificial Smile works like this: the camera takes a picture, and overlays a straight face (mouth) with a smile, pulling from a bank of images of smiles, to find one that best suits the person’s face. What is fake…