research

Sketchbook Project: Done!

It’s like a road trip, but with sketchbooks. Finally! I enrolled into The Sketchbook Project as part of my design process for my MA project. I found it motivating to have a blank page, a theme and a deadline. I tried to fill in the sketchbook with ideas/concepts/visual material about emergence, reality, technology and design.…

Book of the Week: The Annotated Alice in Wonderland

The Annotated Alice in Wonderland “Alice had got so much into the way of expecting nothing but out-of-the-way things to happen, that it seemed quite dull and stupid for life to go on in the common way” I’ve always loved Alice. Maybe I relate to the white rabbit constantly racing against time, or the asking-blunt-questions-keep-getting-curiouser…

Project Cardboard

I know I’ve been talking a lot about these new cool Augmented Reality glasses Google’s Project Glass demoed recently. Even the Book of the Week (The End of Hardware) reflected the hands-free, future-is-now approach. And of course, I couldn’t help but share it with friends. I made a very “quick and dirty” prototyping experiment: create these…

Limited Language: rewriting design

Feedback Culture This book has put into words some of the thoughts I’ve been having, as well as how and what my conceptual framework for my MA project is. It addresses reflection on design practice, and touches on Relational Aesthetics, open-ended (and shared) experiences, micro-utopias and asks: what happens after humanising technology through design? This…

Book of the Week: Entangled

 Entangled, by Chris Salter  This book published by the MIT press, has themes as “screen vs. scene, materiality of media and real time and the dynamic and interactive processes that mix human and technical presences”. It has several chapters devoted to performance and the intersection between scene and screen, and also dwells on the more…
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