Another stage of the Stardust process: testing out the visual language of the stars. I took the visual references that I had researched and through the program I created, I used them as silhouettes of the participant’s bodies, in real time. This allowed me to test out the system and to decide along with participants…
It was a milestone in my project to have a working system that captures the body’s silhouette in real-time. I had a lot of fun testing out images, adjusting the projection size, and seeing how people reacted to it, specially when it was displayed 1:1. First tests of myself in front of the screen: And…
To create the interactive system for Stardust I needed a tool that would allow me to track people in real time, and then project back the particle system I would create (the stars) on people’s bodies. I had a go at Processing before (for my AR Hockey project) but after discussing it with my tutors,…
Before posting Stardust in its final form, I want to delve into the process a bit more. The previous post showed full-scale screen tests of how the interactive system in Stardust works (at least the core). These screen-tests were done to figure out what type of visual language was best to communicate enchantment and magic.…
After the conceptualization part of the process, I started to visualize the installation. I created the following model using animation + projection mapping of how Stardust would look and feel. I also did visual research and found the project Delicate Boundaries by Chris Sugrue beautiful and inspiring. The work by Yayoi Kusama was an inspiration…
“The amazing thing is that every atom in your body came from a star that exploded. And, the atoms in your left hand probably came from a different star than your right hand. It really is the most poetic thing I know about physics: You are all stardust.” –Lawrence M. Krauss I…