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Stardust: flocking II: FBO

November 26, 2013
stereoscopica
fbo, flocking, kinect, openframeworks, portals, process, stardust, stereoscopica
The flocking system in Stardust was taking shape. Talking with my tutors, I learned that there was a way to work with flocking systems in a way that was easier to display in real-time than what I had. This involved using a frame buffer object, or FBO, and “place” the flocking system in it. I…

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