Behind the scenes

A big part of my design process involves testing out and having a play with people. When I have experimented with body-based interaction it is necessary to test the interactive systems on a scale of 1:1. To set up for this, is time consuming. I was lucky to use a photo studio at Khio, so…

Stardust process: alpha mask

It was a milestone in my project to have a working system that captures the body’s silhouette in real-time. I had a lot of fun testing out images,  adjusting the projection size, and seeing how people reacted to it, specially when it was displayed 1:1. First tests of myself in front of the screen: And…

Stardust Process: OF

To create the interactive system for Stardust I needed a tool that would allow me to track people in real time, and then project back the particle system I would create (the stars) on people’s bodies. I had a go at Processing before (for my AR Hockey project) but after discussing it with my tutors,…

Stardust Process

Before posting Stardust in its final form, I want to delve into the process a bit more. The previous post showed full-scale screen tests of how the interactive system in Stardust works (at least the core). These  screen-tests were done to figure out what type of visual language was best to communicate enchantment and magic.…

Transitions In UX Design

Design

The term minimalism is also used to describe a trend in design and architecture where in the subject is reduced to its necessary elements. Minimalist design has been highly influenced by Japanese traditional design and architecture. In addition, the work of De Stijl artists is a major source of reference for this kind of work.

Stardust II

After the conceptualization part of the process, I started to visualize the installation. I created the following model using animation + projection mapping of how Stardust would look and feel. I also did visual research and found the project Delicate Boundaries by Chris Sugrue beautiful and inspiring. The work by Yayoi Kusama was an inspiration…

Final Piece: Stardust I

“The amazing thing is that every atom in your body came from a star that exploded. And, the atoms in your left hand probably came from a different star than your right hand. It really is the most poetic thing I know about physics: You are all stardust.”       –Lawrence M. Krauss I…

Augmented Reality Hockey / Realization

AR Hockey and Pong The logic of AR Hockey is similar to the logic of the arcade game Pong: two opposing paddles and a ball that bounces back and forth. To make my game I would learn how to make Pong myself, and then modify it to the specificities that AR Hockey demands like body…

Augmented Reality Hockey / Concept

Play allows us to explore materials mixing up unexpected things and make mistakes. We learn from these mistakes and take those lessons out of play into real life. Play is a state where we are in the moment, and this is a quality in interaction design and in the type of enchanting experiences I seek…

From the beginning…

I’ve been thinking on what got me to this Master’s in the first place. Why did I propose the project I did, and I have spent the last two years experimenting, researching and reaching out of my comfort zone. (These thoughts also come back when I’m in need of motivation). The reason I wanted to…