STARDUST PROCESS | 2013
I held workshops where people could test and try out Stardust. These workshops helped to explore the concept and the installation, and the feedback from these tests helped me to iterate on the design.
As part of the research process I tested the visual language and aesthetics of Stardust using screen tests, paying close attention to people’s reaction. Afterwards, I iterated on the interactive system and tested some more. The final installation moved beyond the screen into an embodied type of interaction using projection mapping.
The screen tests were created using custom software made in openFrameworks using the kinect and the ofxCV and openNI addons.