“The only real voyage of discovery consists not in seeking new landscapes, but in having new eyes”
I’m fascinated by the way machines look at us, and how us in turn, look at ourselves through them.
Whether its seeing augmented content on a screen or using motion tracking to place the digital onto the real, I like to explore computer vision’s possibilities both as windows and mirrors.
An augmented reality version of Pong, in one of the player’s hand is the paddle. You can play it on your laptop or computer. Through the webcam, it can detect your hand movement and it superimposes the pong graphics on top of the video feed.
This is the first stage in order to evolve AR Pong into AR Hockey, an augmented reality hockey game that would use projection mapping (graphics and pug projected on the floor) and motion tracking on a public space, like a hallway. The idea behind it is to use space in a novel way, projecting on floors, walls, and have the virtual puck react to the player’s movements. Bleding digital and physical on real surfaces. This second part of the project , AR Hockey, is in development and has completed a prototype stage as shown below.