VIRTUAL REALITY

Presence is the killer app. I am very interested in exploring environments where presence is key, like virtual reality. Through prototypes and testing I enjoy exploring presence as material and think about what this technology can enable us to do in the near future.

Work-in-progress of a custom-made LBVR experience in Askim, Norway developed by Logic Interactive. I had fun working on the user experience, game-play, testing body tracking, creating some simple assets/textures for the experience, as well as doing some design for the props (physical tools) used on the game.

GLAVA LBVR experience. Developed by Logic Interactive.
One of the levels of the GLAVA LBVR experience. Developed by Logic Interactive.

Paper prototyping the tools, and fooling around.

Trying out different VR and LBVR experiences and HMDIs:

Tests with the Oculus DK2, oF, and some Kinects at a workshop under Resonate festival ran by Andreas Müller:

stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
stereoscopica - rosa hernandez
COMPUTER VISION
DIGITAL EXPLORATIONS