In this installation visitors can plan the logistics of loading a cargo ship, as well as lift containers and place them using a crane simulator.

Inside the cargo ship, visitors can plan the logistics of how to load it properly in order to keep it in balance. Players can choose from different levels: just keep the balance, pay attention to specific weight or keep the balance and load the ship in order to follow a specific route (logistics).

Inside the cabin/crane simulator visitors can use joysticks to manipulate the containers, rotate the crane and release the containers in the correct place.

The ship and crane can be used as stand-alone installations or as a multiplayer game where players on the boat and on the crane can talk to each other via microphone/speaker, working together to reach maximum efficiency.

These installations are simplified versions of real simulators with gamified elements in order to reach the target audience: school-aged children and the general public.


Developed by Logic Interactive.

Client: DuVerden Maritime Museum and Science Center.

My role: digital designer.

I worked on the digital design and user interface for the screens on the boat installation in which visitors plan the the logistics of how to load the cargo ship.

The logistics/plan section:

Idle screen. Touch to start.
Choose level.
Players get instructions per level.
Level 1: focus on weight and keeping the boat in balance.
Uneven weight. Try again!
Weight distributed evenly. Correct!
User feedback. Click the button to send the plan forward to the crane operator.
Loading screen while the plan is being sent. In multiplayer mode the person on the boat can collaborate with the crane operator via microphone/speaker.
Level 2: focus on specific weight
Level 3: focus on weight and route. Players can place the containers on plan A or plan B (2 different floors). They can choose which plan to view at a time on the top right corner.
Glava VR