Research and Development

Research and Development Projects from Rosa Hernandez Stereoscopica

stereoscopica - rosa hernandez

DIGITAL EXPLORATIONS

DIGITAL EXPLORATIONS Design experiments, ideas, tests and works-in-progress. 7 virtues for the 21st Century: Oil slick loop tests: My own little island. First project in Unreal Engine: Experimenting with images from NASA’s Mars Recconaissance Orbiter: 3D texturing tests: Real quartz, digital background: Playing with pearlescent materials: Hello 2020. Type experiments: Learning how to export UV…
stereoscopica - rosa hernandez

VIRTUAL REALITY

VIRTUAL REALITY Presence is the killer app. I am very interested in exploring environments where presence is key, like virtual reality. Through prototypes and testing I enjoy exploring presence as material and think about what this technology can enable us to do in the near future. Work-in-progress of a custom-made LBVR experience in Askim, Norway…
stereoscopica - rosa hernandez

COMPUTER VISION

COMPUTER VISION “The only real voyage of discovery consists not in seeking new landscapes, but in having new eyes” –Marcel Proust I’m fascinated by the way machines look at us, and how us in turn, look at ourselves through them. Whether its seeing augmented content on a screen or using motion tracking to place the…
stereoscopica - rosa hernandez

MOVEMENT DATA

MOVEMENT DATA Sync is a tool that allows visualizations of x, y and z points in space that represent body parts or joints, or links between these, in real-time. This movement data allows designers and artists to work with movement and build interactions upon the possible data readings. I’ve had the opportunity to explore Sync…
stereoscopica - rosa hernandez

PRODUCTION MEDIA

PRODUCTION MEDIA Personal projects exploring tactility and new methods of digital production like laser-cutting on wood, paper and acrylic, 3D printing, etc.
stereoscopica - rosa hernandez

MOTION CAPTURE

MOTION CAPTURE I like exploring different motion capture techniques and possibilities, thinking of ways of adapting these as input for interactive installations. Motion capture using an Optitrack rig + Motive software in addition to iClone running in Unreal Engine. Part of the process for a Location Based Virtual Reality experience developed by Logic Interactive: Various…